
Here’s an in depth guide to the Guild, Town and Nation of Atlantica Online. Daenery of Atlantica Online forums, created this guide which explains the in-depth politics of the game.
Daenerys’ Atlantica Online Guild Guide v1.2
You can make a guild at level 20. (Guild Office on any town) pay 50k (Put a name that people are going to like)
- Recruiting: you can invite by clicking on the community scroll and then guild a invite with a space for the name of player you would like to invite.
1a. A small hint post a guild ad. - Leveling your Guild: Your guild will level up as you do guild quest and other factors as getting experience and guild crafting.
- Officers: you can have officers up to 5 and one Chief Officer you gain access to this every 5 levels and at 20 you get Chief Officer.
Officers can do guild craft, take from guild craft and also recruit by inviting, Chief can do all this plus withdraw. - Level 20 you can start having guild meetings, Guild meetings are no other than meeting at specific time specific place all the people from guild
That meet there will receive 1 friendship box every 10 minutes for the hour period that the meeting. So 6 Max. - Level 30 you can start a Nation (A Nations is a group of guild up to 10) ( I will make another guide for this)
- Level 50 you start getting buffs from guild.
- Guild Dungeon and Training Center Events: I will start by saying this are two ways of gaining Guild Points and well they are actually fun to do some, cons and pros: Guild Dungeons besides that the lowest one you can do Ruined Snake Shrine is for lv 40-70 and the reward well is not the greatest takes a whole 2 hours or around that atleast that the time limit, but the later on Guild Dungeons are for Lvs 90+ so you will need some man power theres some reward on doing those, now to the other subject Training Center is or can be the easiest way to make Guild Points if you have enough high levels and even at low levels you can reach 200-400 Guild Points is fun but only problem is you use stamina which to some people are precious. Ok Ill add more info later.
- Owning a Town gives 560 GP each day for town management thats 6720 GP on 12 days, this depends if you have 100% satisfaction rate.
This is just a small draft anything missing or not explained well I’ll keep adding later.
Town Guide v1.5
1. How to get a town:
By bidding on the date that opens up example 1/12/60 you want to bid then.
This by no means is easy most town owners will try to keep the town and bid also, if you can’t beat them at least you can make them lose some
of their hard earned gps, now this could also bring a lot of people that would like to kill you because you bidding for their town that might be on a
Nation, and well they might KJ you
.
2. Maintaining a town:
Simple be proactive and accumulate as much gps as you can with your guild mates and well hope you have enough to keep it.
3. Once you have a town:
Things you will want to do is have at least 2 of each building, farm, warehouse, hospital, guard post, school, factory etc etc. The rest plant some trees till later.
Owning a town will also give you a upkeep of tax and gps every day RL one month in game.
Try to get satisfaction to 100
This is done by doing town quest.
Persuading Villagers is a good idea the more citizens you have in town the more tax.
If you are going lose your town I recommend destroy everything
4. You get guild points for owning town so try to keep it.
5. The time of wait after bid is 24 hours. If you get outbidded this counter will restart so 24 more hours.
6. This is a way to get a town for those trying to compete to get a town vs the already founded guilds that been there for a while:
- Get Guild Points
- Check Town info to know when towns are going to be open for bid.
- Bid on every town
that comes up available, I know this might make you and your guild a few enemies but thats how the system was made. - Make the other guilds waiste their points and hope you win one day
. Good Luck
Atlantica Online Nation Guide v1.1
1. Nation can be made at Guild Level 30 at Rome Plaza NPC Cesear. ( The amount to make is well determinate by the ammount of Nations ect.)
2. Recruiting for Nations: this is not a easy task for you will want good guilds to be part of your Nation because of the facts of Wars and well you want guilds with man power and some knowledge not random noob guilds, but this is your choice. Go to Plaza check Nation List and check Guild List and check guilds that are not in Nations
thats the way to go whisper leader and well have a chat.
3. Fees and Nation Fund: Well first of all all guilds in your nation will add a 100k per RL day so if you have 10 guilds 1million that comes out of the your Guild Funds which = your Nation Fund, not much need to say here.
4. War: You can Declare war on a Nation RL Monday so you have all Monday to Declare war and you have all Tuesday to Pay Tribute if you decide that you dont want to go to war with whatever Nation Declares war on you. I will really refer you to Game info>Help> War for more information on this.
5. Kings Judgement: Must be Lv 100 to KJ and Leader of a Guild or Nation King, to be able to KJ your nation needs to be level 5, simple and you can take items depending on Nation Level.
6. Nation Dungeons : (Coming soon)
I did this Nation Guide for the people asking please do let me know what you will want me to add to any of the guides.
This is just simple guide if you want to add be my guest
Any questions also I will answer or other readers :
Source: Atlantica Forum
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- Atlantica Online King’s Judgement
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- Atlantica Online Quick Survival Tips Guide
- Cabal Online – Choose a nation quest, Capella or procyon.
Thursday, November 5th, 2009 at 3:35 pmand is filed under Atlantica Online. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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