Final Fantasy XIV introduces a fatigue system that only allows 1 hour gaming time to players. The system does not allow the players to gain additional EXP after more than an hour of gaming. Apparently, Square Enix feels like doing a bit of public service to parents, teachers, wives and girlfriends. Is Square enix shooting themselves in the foot here? Casual gamers spends more than 1 hour in the game and giving them an hour won’t keep them addicted to game. Imagine how would hardcore gamers feel with this limitations.
Here’s a transcript from an interview of Square about the fatigue system.
Tell us about the “fatigue” and “dormancy” systems please.
We wanted to introduce a system to reward players who don’t have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.
Won’t that cause some concern amongst players who play for longer?
We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
I don’t see the point of creating more characters just to continue playing the game. Lately, Square Enix completely denied the said Fatigue System and blamed the “mistranslation” caused by foreign media.
Thursday, August 26th, 2010 at 6:41 amand is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
Comments are closed.