Aion Online Character Subclasses

Once you complete your Ascension quest, you are simply asked which sub-class to choose. The character sub-class guide is made by Krinadon of Aion Online forums. You can visit his site for more guides.

Krinadon’s Site: KFC GUIDE

Aion Online Sub-Classes

Warrior

Gladiator: Gladiators are the DPS side of the Warrior class. Gladiators use either polearms or greatswords as their primary weapon (can also dual-wield through the use of a Stigma) and are masters of close-ranged melee through pure strength. The bulk of their abilities are for dealing high amounts of melee damage and to stun their opponent. However, their ability to wear plate armor grants them with high amounts of physical defense. This, combined with the fact that two-handed weapons have high amounts of parry, allows them to be suitable tanks despite not using a shield. Are Gladiators able to tank raid content or hard named? No. Can Gladiators tank in 75% of tanking situations? Most definitely. Gladiators can keep high threat through their damage, but they do have the ability to taunt as early as Level 10.

Gladiator’s melee abilities mainly revolve around brute strength. When using a 2h weapon, Gladiators typically focus on Physical Crits and their abilities to continuously knock their opponents down. Gladiators also utilize AE abilities to hit multiple opponents. The biggest challenge to a Gladiator in PvP content is keeping their opponents within melee range. Stigmas at higher levels help them achieve this goal, but it still is a challenge.

Templar: Templars are the pure tanks of the Warrior class and of the entire game really. Templars use swords or maces as their primary weapon and a shield to go along with it. They are masters at building threat and mitigating damage. There isn’t much to say about the class other than what I’ve already stated, but I will say that if your goal for your character is to tank in all situations and be able to handle incoming damage the best, then the Templar is for you.

Since Templar’s abilities revolve around survival, this makes them difficult to defeat in PvP. The main strategy of a Templar is to simply outlast their opponent. Other than a Scorpion “Come here!” ability, they do not receive much to keep opponents within their melee range.

Scout

Assassin: Assassins are the masters of stealthed DPS. They are just as they sound. The primary weapons for Assassins are daggers and swords. The bulk of their abilities revolve around stealthing, applying poisons to their weapons, and disabling their opponent through stuns. If an Assassin draws the attention of an opponent, they are the most evasive class in the game which makes them incredibly hard to hit with most abilities. Assassins are also the best at parsing high DPS over a duration, making them appeal to many people. If you enjoy playing rogues or assassins in other games, enjoy stealthing, and enjoy doing damage, then an Assassin is what you are looking for.

Assassins in PvP scenarios are a nightmare for most classes. This is mainly because if unnoticed, an Assassin can sneak up on just about any opponent and deal massive amounts of damage before their opponent gets their first chance to respond. This grants them a very big advantage. The vulnerability of the Assassin comes when they are spotted first. When actually in combat, Assassins rely on evasion and stun locks to defeat their opponents.

Rangers: Rangers are the long-ranged masters of physical damage. Their primary weapon is a bow, although they use swords and daggers for meleeing. Rangers are entirely dependent on keeping their opponent at a long distance. They use traps, stuns, and snare abilities to do so. When playing a Ranger solo, the main form of killing each mob is through kiting. Unlike WoW, where Hunters had pets, Rangers do not. Rangers, however, are experts with the bow and can deal large amounts of burst damage. Rangers also receive forms of CC. If you enjoy kiting, launching arrows from a distance, and using lots of tactics to defeat your opponent, then the Ranger class will be enjoyable for you.

Just as in solo content, Rangers rely on kiting to defeat enemies in PvP. They use their traps, stuns, and snares to keep opponents at a distance while launching arrows into them. Once caught up to, they do become quite vulnerable. Although, similar to an Assassin, they are very evasive.

Priest

Chanter: Chanters are the DPS version of the Priest class. Chanters use staffs as their primary weapon, but can also use a mace and shield, and have the most buff abilities out of any class. They are built for two-handed melee, but can still heal effectively. As they advance, their abilities shift more towards support. Similar to the Gladiator’s tanking abilities, Chanters can main heal most situations in the game. However, when it comes to tough areas or raids, they simply cannot heal enough to keep their groups alive. If you want to play a healing class in Aion but do not want to be stuck as a class that deals little damage, then the Chanter would be a perfect choice.

In PvP, Chanters are very strong at surviving. They have very strong buffs that aid them greatly (and their group), as well as very strong heals over time. In addition to using a staff with a high Parry value, they mitigate damage fairly well. The Chanter’s difficulty is keeping opponents within melee range and having time to deal damage. Against burst DPS’ers, Chanters find themselves spam healing and having no time to actually damage their opponent. Chanters however rely on stuns and knockdowns to give them a chance to swing the tide of the battle.

Cleric: Clerics, quite simply, are the main healing class of the game. They have the best and most versatility when it comes to healing abilities and are sought after for just about every group situation. They use a mace as a primary weapon and a shield in their off-hand. This grants them great survivability when their healing draws too much attention. Clerics also receive a short duration roots and stuns to temporarily create distance between their opponents. If you want to play the best healer in the game, then play a Cleric.

In PvP, Clerics are mainly used in group situations. This is obviously for their healing abilities. If alone, a Cleric is similar to that of a Templar; relying on outlasting their opponent. Through their stuns, Clerics can sometimes have a small burst of damage, but mainly it’s a slow and steady fight while keeping themselves alive.

Mage

Sorcerer: Sorcerers are built to DPS. Their primary weapon is either a spellbook or an orb. Sorcerers are long-ranged magic damage dealers and they can do so with fury. As a Sorcerer reaches higher levels, they have some tremendous damage dealing abilities. However, they are incredibly vulnerable and have very low amounts of HP and mitigation. They do have absorption shield buffs which absorb a large amount of damage before it dissipates, but they have little to no physical defense. If Sorcerers can keep distance between their opponents, they are deadly. If they cannot, they are dead. Sorcerers also utilize multiple CC abilities which are useful for all aspects of gameplay. If you enjoy having an arsenal of nukes and dealing high burst damage, then the Sorcerer will be your favorite class.

Sorcerers rely on opening a small window of opportunity for defeating opponents in PvP situations. Typically, a Sorcerer will attempts to lock their opponent down, create distance, and then use a barrage of abilities to quickly exterminate their opponent. If their opponent can survive and ultimately recover, their advantage is lost.

Spiritmaster: Spiritmasters are the pet class in the game. They are the only class able to have a pet. Spiritmasters primarily use a spellbook or an orb as their weapon. As the only pet class, they rely on their pets to help them defeat their opponents. Spiritmasters use 4 main pets who’s abilities all vary. The key to using the pets is figuring out the situation and deciding quickly on which pet would work best. Other than having pets, a Spiritmaster is very similar to a Sorcerer. The differences are that they also rely on the use of DoT’s and crowd control abilities, whereas Sorcerers rely more on simply nuking their opponent down and kiting. Spiritmasters do have the advantage over Sorcerers when it comes to soloing because of their pet. If you want to be a nuking class but want more in your arsenal than just high powered nukes and some CC abilities, then a Spiritmaster will probably fit best.

In PvP, Spiritmasters rely on outlasting their opponents, but in a different way than Clerics or Templars. Spiritmasters use their pet and DoTs and then attempt to survive while their opponent dies. Similar to Sorcerers, if Spiritmasters cannot kite their opponent or get caught up to, they can quickly be defeated.

After reading this guide, you should now have a much greater understanding of Aion’s races, classes, and sub-classes. I hope that this will help you better decide on which race and which class to play when the game goes live in September.

If you want to read more guides on Aion, check out my Website, KFGuides.

Sunday, October 18th, 2009 at 1:44 pmand is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

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